Ps4 resident evil 5 download






















It does cost around ten bucks more, but Lost in Nightmares is kind of a bridge between the action-packed Resident Evil 5 and the more survival horror Resident Evil 2. I really do not hate Resident Evil 5.

I think that when you are playing with a friend this game is great. I would actually score it an 8 or an 8. However, I cannot ignore the horrible AI when you are playing on your own. If you know for sure that you have someone to play with, Resident Evil 5 is a must buy. If you are only going to play it on your own, I would maybe wait until it goes on sale. We've Been Waiting since March for Capcom's juggernaut. Their PC track record isn't exactly glowing, so it's been an apprehensive six months.

Thankfully we have an excellently ported game on our hands. It isn't bursting with extras, but it has all that a PC port should have: working controls, improved graphics, and the same features as its console cousin.

By now you probably know the basics. A fictional African state is in disarray and Chris Redfield has been flown in by the BSAA to team up with local girl Shiva Alomar, in order to curb the bioterrorist threat. Naturally everything goes south. The locals are deranged, bleeding from the eyes, and their heads are exploding into a mass of tentacles. Just another day in paradise. This thusly allows players to switch between their weapons in real time. There is no longer a mysterious merchant by which players buy and upgrade their weapons.

Instead there is a HUB that the player can use to store unwanted weaponry or ammunition and so forth, and can then use their accumulated gold from killing enemies to potentially buy new weapons or upgrade their current ones.

Though not all weapons are available for purchase; some are unlocked as the story progresses, while others are made available once other certain weapons have been fully upgraded. Treasures can once again be collected through the game, be they hidden within the environment or dropped by a powerful enemy, which can be sold in the HUB for additional cash.

Treasures cannot be combined like in RE4 for an increase in value, however. Players are sent to the HUB whenever they re-enter the story should they have quitted earlier, in-between story chapters, and even when they die. Players can also access it via the game's main menu as well. A character's extent of health is static and cannot be upgraded with yellow herbs anymore, though there are items that can be equipped to reduce damage. While yellow herbs are no longer available, green and red still persist and can be combined to increase their effectiveness.

A list of herbs and their effectiveness is as follows:. Besides herbs, first aid sprays are available for use and like always will heal the character fully. Eggs can also be found throughout the game in three varieties:. While they're ordinarily found like any other item, the player will sometimes encounter chickens.

If a player scares it enough, be it by aiming or shooting near one, there's a chance it'll lay an egg the player can collect. When healing with a herb mixture or first aid spray it's beneficial that the characters are close by as it will heal them both -- eggs, however, will not. Though they do at least have the advantage of being stackable, with up to five of a single variety being able to fit into a single inventory square.

When a character's health gets into the red the player will visually walk with their hand on their hip with a slight decrease in movement speed. Should a character lose all of their health, however, they will go into the Dying state -- represented by the fourth segment of the circle.

The shot will not heal any health, however, and any attack will throw the character back in the Dying state--if not kill them outright--which will continue to drop from whence it was left before the player was pulled out of it. In-line with the game's bigger emphasis on action, the whole of RE5's story can be played cooperatively for up to two-players.

By default player 1 is always Chris Redfield while the second takes control of Sheva Alomar. Though upon completing the game the first player can then choose which character they want to play as. However there is no drop-in drop-out functionality; whence a new player joins an online game, the game will take both players back to the HUB screen as mentioned before. The one major difference between how they each play is their perspective; Chris, like the playable characters of RE4 before him, aims over his right shoulder, whereas Sheva aims over her left.

This was done to give the game a more pleasing visual aesthetic in split-screen mode. There are a number of times throughout the game where the two characters are forced to split-up. This usually involves Sheva, with the help of Chris, leaping over a gap to reach another part of the environment to collect a key item -- while the other may likely be able to provide cover fire.

However since the players are split up, they can no longer heal each other nor bring the other back out of the dying state. Though sequences where characters split-up are short-lived. Players are able to trade supplies such as ammunition and healing items thought not weapons between each other both in-game and in the HUB. There is also a small series of in-game commands players can give each other.

With the map up, both players will be shown. Though if one player gets out of range of the map, the other player can then hold down L2 directing the player's attention to the location of the other player. When playing in single-player the secondary character will still persist, but is now controlled by a friendly AI.

However it is still just as vulnerable as the player and shares all of the same gameplay mechanics and trappings, including its own 9-square inventory grid. It will often act of its own accord and will fire at whatever enemy it encounters, regardless of how much ammunition it has. It will heal itself when damaged and usually knows which healing item is most suitable, though it will usually rush to the player first to make sure they both get healed -- regardless of whether the player actually requires healing or not.

It will also collect supplies on its own, though will at least give some to the player should they feel the player is in need of them, or if it collected ammunition it can't use. Though this may not always be the case. Fortunately it will gladly trade items with the player when requested and will even always thank the player for any assistance as well. However because it tends to go through ammo relatively quickly, it's advised that the human player equips themselves with different weapons to the AI.

As it's an AI, its accuracy is very high, thus it excels with Sniper Rifles in particular. While it will use whatever firearms it has at its disposal, it will not use any explosive weapons such as the RPG Launcher, Grenade Launcher, or even grenades.

When the player is forced to split-up with the AI it will follow a specific script, be it collecting the necessary key item or unlocking a door, and will then attempt to regroup with the player ASAP. It will at least attempt to defend itself when necessary, though it will not revert to its default patterns until it is reunited with the player. Though while it is largely agreed upon by its community that Resident Evil 5 makes for a better experience when playing cooperatively, it's worth noting there is unique dialogue in the single-player version--dialogue that also differs dependant on whether the player is controlling Chris or Sheva--that isn't heard otherwise.

However he is not playable under any context within the main game and functions as a friendly AI compatriot. He is often shown trying to work a piece of machinery to help open the way. During the first scenario Josh will defend himself when necessary, equipped with an M9SF pistol, but can also die if he receives enough damage. Though for his second appearance he merely awaits for the players on a boat, and none of the enemies will pay him any heed. Josh's melee attacks are a carbon copy of Chris', and it wasn't until the DLC story Desperate Escape that Josh was given his own set of unique attacks.

QTEs return and are again most commonly encountered should a player be grabbed by an enemy--which'll require the player to wiggle the right analogue--or in the case of bosses to sometimes avoid an attack entirely. They are also encountered during specific cutscenes, where the player must press the on-screen prompts as they appear otherwise they will die. Sometimes players may also have to rapidly tap a single button as well, usually as a means to further illustrate a scene depicting a struggle for example.

If playing cooperatively, cutscene QTEs are divided between players depending on which character is doing the action on-screen. Though there are still some that require both players to press the prompts simultaneously. Melee attacks return and have been further expanded upon. When fighting the variety of regular Majini enemies, shooting them in the head, leg, or shoulder will stun them for a couple of seconds, allowing players to then perform a powerful melee attack by way of a prompt next to the stunned enemy.

Characters are also invulnerable whilst performing a melee attack, making them suitable for both offence and defense. Certain melee attacks can be chained between characters, with for example Chris enacting one following by Sheva committing another, with Chris unleashing a final third.

The third attack of the chain is extremely powerful and cannot be triggered any other way beyond being the final attack of a combo. They will most often be used against the larger enemies, as they tend to stagger rather than get knocked to the ground like common Majini enemies. When playing alone with the AI, it will attempt to chain melee attacks with the player when possible, though it will usually rely on firearms more so than melee attacks.

The leading protagonist and returning hero from the original Resident Evil, Chris is now apart of the Bioterrorism Security Assessment Alliance of which he is a founding member heading into Africa to investigate a possible arms deal under way lead by Ricardo Irving. Now aged at 35, Chris' overall motivations have slipped somewhat and he has begun to question if what he is doing is even making a difference to the world. An all new character, Sheva is a native of West Africa, a part of the B.

Because of the tragedy that befallen Jill Valentine 3 years ago, Chris has often purposely chosen to work alone. Even still, it was recommended that Sheva join up as a guide. Confident, intelligent and highly skilled with both firearms and melee combat, Sheva has a surprising degree of experience with B. Another West-African native, Josh is the captain of the stationed B.

A long time friend and mentor to Sheva Alomar, Josh is an equally capable operative who commands respect from his squadron. Survivor of the Mansion Incident, one of the people involved in finally taking down Umbrella, one of eleven people involved in founding the BSAA, and Chris Redfield's best friend.

Jill Valentine, like her cohort Chris, is a renowned operative for her wealth of experience fighting against B. Unfortunately, 3 years earlier to Resident Evil 5, she was attacked and presumably killed by series antagonist Albert Wesker.

While on the surface Ricardo is an overseer of an oil refinery owned by Tricell, he is also a suspected arms dealer the B. Once their sources hear about a potential B. Regardless of his suspected trade, Ricardo is a highly arrogant and sleazy individual who is willing to stoop to any level to help benefit his own personal wealth.

The beautiful and seductive Excella is the head of Tricell's pharmaceutical division and the granddaughter of the founding members of Tricell. Born and bred as an aristocrat in Europe due to her family's lineage, Excella is often used to getting what she wants, and makes ample use of her natural beauty to her advantage. A recurring side-villain, Wesker has always been there behind the scenes, scheming and stepping in only in small doses to claim what he is after.

Come Resident Evil 5, Wesker is finally given center stage as the main antagonist. Because of the virus he was injected with before the events of the very first Resident Evil and his 'death' which put it in effect , Wesker largely retains his human appearance yet his skills in hand-to-hand combat and overall agility easily reaches super-human qualities.

A complete megalomaniac, Wesker is narcissistic enough to consider himself a God, and far above most of the heroes and even other villains of the series. One of the founding members of the Umbrella Corporation, Spencer makes his debut physical appearance during a flashback as he explains the truth behind Albert Wesker's entire existence. Insidious and conniving, Spencer has often always been behind the scenes of the series. However by this point in his life his health has rapidly begun to fail him.

Set 5 years after Resident Evil 4 , the series returns to the original leading hero Chris Redfield. Now apart of the B.

While he would ordinarily be partnered with long-time friend Jill Valentine, 3 years earlier she was attacked and presumably killed by Albert Wesker. As such, Chris chose to travel to Africa alone. Though when arriving, he is quickly partnered up with Sheva Alomar, a West African native and fellow B.

The two are to investigate the fishing town of Kijuju, as there is purported to be a B. It isn't long before the locals are quickly revealed to all have been infected with the Las Plagas -- a parasite first encountered by Leon S. Kennedy in Spain. Upon being forced to fight their way through hordes of infected civilians, the two are able to locate Alpha team of the BSAA, who were planning to apprehend and question Irving.

However they are heard in combat via radio and communication is cut off. Chris and Sheva are soon able to locate Alpha team, however it was too late; all of them were killed, with team captain DeChant as the only survivor.

He claims they were set-up, but before he can divulge anymore information dies due to his injuries. It isn't long before two then encounter what killed Alpha team -- Uroborus, a new type of B. Utilising the nearby furnace, they discover it is weak to fire and use it to kill the monster. He provides them with information regarding Irving's whereabouts before going off for backup.

However he is rescued by a woman concealed by a bird mask and cloak. The duo are thusly forced to continue the chase.

Upon meeting up with B. Though upon their arrival at the next checkpoint, they are ambushed by a massive creature called N'desu. It kills Dave, but is then taken down thanks to the weaponry located on the humvee by Chris and Sheva. After travelling through a Tribal Village that has also been infected with the Las Plagas, with the return of Josh they are then able to finally reach Irving once more on his yacht.

However, Irving injects himself with a Master Plagas sample, rapidly transforming himself into a humongous, amphibious monster. With the use of the gatling and rocket turrets on his boat, the two are able to kill it. Barely hanging on to life, what remains of Irving--who was functioning as the uvula of the creature--upon realising the male agent that killed was Chris Redfield, states the two should head to the nearby cave and look for an '' Excella ''.

Taking his advice, Josh ferries them to the cave, but then departs once again to try and locate help. Like Irving she continually gives them the slip. Upon their chase, Chris discovers that Jill Valentine may actually be alive; footage of her in a test beacon is found on an Umbrella computer.

Chris demands answers from Excella, but she instead unleashes a huge crab-like B. Though this too is bested by the combined skill of Chris and Sheva. Upon reaching Excella within an underground temple, Chris' arch-nemesis Albert Wesker reveals himself, alongside the woman wearing the bird mask. The woman is also then revealed to be Jill Valentine, however she is shown to be a puppet of Wesker and follows his command.

Wesker, however, still retains all of his super-human agility and strength, and cannot be fought by normal means. As such, Sheva attempts to keep Jill occupied--whom while is incredibly aggressive is still only human--while Chris lures Wesker into the side corridors of the temple. From there he uses stealth to catch Wesker off guard, doing whatever damage he can.

Eventually, Wesker is forced to draw the fight to a premature close due to other business, but leaves Jill to finish them off. Jill soon reveals by opening up her battlesuit that she is being controlled by a strange virus that is continually being pumped into her system. Upon Chris using his voice to remind her of him, he is able to temporarily confuse her enough so as to try and tear the device off. With the help of Sheva, they are finally able to tear the thing off completely.

While back to her normal self Jill is still in a weakened state, and urges them to go and stop Wesker without her. But only before she indulges vital information regarding Wesker's own virus; by over-dosing him with a specific serum, that'll then course it to act as a poison.

She also reveals Wesker's plan to use jets to unleash Uroborus upon the world. Upon arriving on Wesker's battleship, they encounter Excella. However it turns out that she was betrayed by Wesker and infected with Uroborus so as to slow the two down. Excella begins to vomit out black-as-night tentacles, which envelop her as well as a small mountain of corpses nearby Wesker must have placed.

The two again catch up to Wesker and do battle with him in the hanger; amidst the fight Wesker's explains his motivation to create a new world order via natural selection with Uroborus. With the use of an RPG, they are able to weaken him enough so as to inject the serum. However is able to escape onto a jet; Chris and Sheva soon join him and another battle occurs, with Sheva injecting Wesker with the serum once more. The jet ultimately crash lands near a volcano during the chaos inside. All three managed to survive the crash, with Wesker now morphing himself with Uroborus.

Though unlike past subjects, Wesker's DNA is proven to be compatible, so he retains free-will while also mostly keeping to a humanoid-appearance. From there they are able to weaken Wesker's heart-like orifice; Wesker then eventually falls into the lava below. Amidst the battle, Josh and Jill arrive via helicopter and pick up Chris and Sheva. The standard backup melee weapon; deals 50 damage per strike. It can be used to deflect bowgun bolts. Certain character-assist animations also incorporate the knife.

A melee weapon that must be equipped manually. Slower than the Knife, but deals an extreme amount of damage and can instantly kill weaker enemies. Cannot be customized. High-explosive hand grenades. Deals 1, damage with a direct hit and 1, damage within its area of effect. Fast loading : Instantly pick up right where you left off with almost no load times, thanks to the power of the PS5 console's ultra-high speed SSD. Adaptive triggers : Feel the weight and pull of weapon triggers for an even more immersive experience.

Haptic feedback: Simulate the feeling of firing a real gun with haptic feedback. Tempest 3D AudioTech on compatible headphones : Surround yourself with the carefully crafted music and sounds of survival horror in Resident Evil Village. Maiden PS5. New to Resident Evil? Find out more. Discover more great PS5 games Explore a range of stunning titles available now or coming soon to PS5.

Start shopping Start shopping. You will not see Zombies In this game. Because they are replaced by a new type of enemy called Majini. Majini are very powerful. They can speak, run, dodge and use different weapons. They have a variety of weapons such as hand gun, shot guns and rifles. The player has to choose the weapon while playing the mission. He can not stop the game for choosing weapon. Co-operative mode of this player is also available in which two players can play. This is very interesting game.

But resident evil is a game which has a large series. Before you start this game.



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