In addition to tangling with his film nemesis, Dr. Octopus, Spidey also goes toe-to-toe with comic book baddies like Electro and the Lizard. On the celeb front, Tobey didn't have time to record voice work, but luckily, the lovely Kirsten Dunst did. I have had the opportunity to play Spiderman games on three different systems over the years, and I must say by and large, that of all the Superhero games made, Spidey seems to get the best ones. Since its launch, DS owners have looked forward with anticipation how developers are going to use its unique touch pad technology.
And even I had given some thought as to what surprises Activision had in store for me when I received this title. I mean after all, it's Spider-man, the most user friendly comic book character in videogames. Spider-man is a fairly linear title, unlike the console Spider-man games, there is no exploration factor since the game is more firmly planted in a 2-D world, rather then 3-D. Not that the game, which is viewed like a side scroller primarily, is completely free of 3-D elements.
Rather as Spidey jumps, swings and crawls, the backgrounds stretch into the horizon, giving the player a feeling of visual depth. It's quite clever and works well with the game's overall dynamic. Spidey himself also looks pretty good for a blue and red cluster of pixels. He moves with a deliberate grace that at first surprised me, that and the ease in which he is controlled.
And speaking of controls, the title really doesn't rely heavily on the touch pad, more D-pad controls then anything. Sure there are a couple of scenarios that require you to whip out the stylus and begin slashing at the screen with wild abandon, but not enough for me personally.
Other then that, there is a surprising amount of moves that Spider-man can do in this title. Now the game is loosely based on the actual Spider-man 2 movie, only expanding on several of the non existent scenes. Each of the game's 16 levels involves completing specific requirements in order to complete the level. One level may have you defeating a certain amount of bad guys, where another has you rescuing people from a burning building. Not an entirely original idea, but the game is a bit above being just average.
At the end of the day Spider-man 2 is a decent game, better then the PSP version only because it does try to expand the gameplay by utilizing the DS's touch pad. I would say fans of ol' Spidey will want this one, as will gamers who really like action titles.
Otherwise, the game could be rented and beaten in a weekend. Spider-Man's doing whatever a spider can to empty out wallets the world over, and if you're a gamer, you aren't excluded from this fact. With Spidey licensed titles across all major platforms, it shouldn't be a surprise that Spider-Man joined in on the PSP launch, swinging his way into your PSP not only as a UMD movie, but also as an exclusive action adventure title starring the infamous web-slinger himself. Spider-man 2 on the PSP isn't a straight up port of its big brother counterparts on the consoles; rather, it takes some of the worst elements from both titles and mashes them both into one mess.
The one thing that made the console version of Spider-Man 2 noteworthy was the open-ended experience. It borrowed a lot from the Grand Theft Auto 3 series since Spider-Man could swing around the city at will, and a lot of fun was derived from just zipping around the city as fast as a spider can.
Instead, there really is no open city environment, and when you are swinging around out and about, it's done in a much more mundane fashion, with an invisible roof above your head like in the first Spider-Man. It's a shame, because the simple joy of Spider-Man's spectacular abilities feel completely dumbed down in Spider-Man 2 PSP; there's no joy in swinging in the open environments and no fun reaped from crawling around in the enclosed spaces.
Combat, likewise, feels like it was taken straight right out of Spider-Man 2 , which isn't inherently bad in itself; it's just that the awkward and unresponsive control ruins the flow of it all. The worst offender is the often-sluggish analog nub; it just doesn't work too well with the fast-paced action of the game. The rest of Spider-Man 2 on the PSP, unfortunately, won't do much to sweep you off your feet since the level design, by and large, is mediocre and often aggravating.
In the main storyline, the super-human crime lord Mister Negative orchestrates a plot to seize control of New York City's criminal underworld. When Mister Negative threatens to release a deadly virus, Spider-Man must confront him and protect the city while dealing with the personal problems of his civilian persona, Peter Parker.
Gameplay is presented from the third-person perspective with a primary focus on Spider-Man's traversal and combat abilities. Spider-Man can freely move around New York City, interacting with characters, undertaking missions, and unlocking new gadgets and suits by progressing through the main story or completing tasks.
Outside the story, the player is able to complete side missions to unlock additional content and collectible items. Combat focuses on chaining attacks together and using the environment and webs to incapacitate numerous foes while avoiding damage.
Development of Spider-Man, the first licensed game by Insomniac in its thenyear history, began in and took approximately four years. Insomniac was given the choice of using any character from Marvel's catalog to work on; Spider-Man was chosen both for his appeal to the employees and the similarities in traversal gameplay to their previous game Sunset Overdrive The game design took inspiration from the history of Spider-Man across all media but Marvel Comics and Insomniac wanted to tell an original story that was not linked to an existing property, creating a unique universe known as Earth that has since appeared in novels, merchandise, and comics.
Spider-Man was released for the PlayStation 4 on September 7, The game received praise for its narrative, characterization, combat, and web-swinging traversal mechanics, although some criticized its open-world design for lacking innovation.
A number of reviewers called it one of the best superhero games ever made, some comparing it favorably to the Batman: Arkham series. It won several year-end accolades from a variety of gaming publications, critics, and game award ceremonies. Spider-Man became one of the fastest-selling games of the year, one of the best-selling PlayStation 4 games of all time, and the fastest-selling superhero game in the United States.
Spider-Man was followed by a story-based, three-part downloadable content, Spider-Man: The City that Never Sleeps, which was released monthly from October to December A Game of the Year edition was released in August Spider-Man is an open-world action-adventure game set in the borough of Manhattan in a fictionalized version of modern-day New York City.
It is presented from a third-person perspective showing the playable character and allowing the camera to be rotated freely around them. The primary playable character is the superhero Spider-Man, who can navigate the world by jumping, using his Web Shooters to fire webs that allow him to swing between buildings, running along walls and automatically vaulting over obstacles.
The player can precisely aim webs to pull himself towards specific points. Physical objects are required to attach webs to for swinging, and momentum and speed of the swing can be controlled by releasing the web at specific points to gain height or move more quickly. The game features an optional fast travel system that uses the New York City Subway system.
Combat is enacted using three buttons; one for dodging, one for physical strikes, and one for web-based attacks. Webbing can be used to incapacitate enemies and stick them to nearby objects, immediately removing them from battle. Enemies who are knocked from great heights are automatically stuck to a nearby surface in a web-cocoon, preventing death.
Spider-Man can also use the environment to fight, jumping off walls and throwing objects like manhole covers, grenades and webbing-restrained enemies. Spider-Man Mobile is one of the best games on the market.
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